{"title":"Digital Downloads","description":"\u003cp\u003eBrowse our Digital Downloads collection. Best Price.\u003c\/p\u003e","products":[{"product_id":"space-gamer-63","title":"Space Gamer #63","description":"\u003cp\u003e\u003cem\u003eSpace Gamer\u003c\/em\u003e #63 (cover date May-June 1983) is a full gallop of fun, with nary a tale of \"whoa!\" in sight!\u003c\/p\u003e\n\u003cp\u003eIn addition to the regular game reviews, news, and letters, this issue's centerpiece is \"The Haunting of Harkwood,\" a generic adventure that starts with a joust and turns into a mystery. It includes a set of \u003cstrong data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eCardboard Heroes\u003c\/em\u003e\u003c\/strong\u003e (including jousting knights!), ready to print and use.\u003c\/p\u003e\n\u003cp\u003eThis issue also offers alternate damage rules for \u003cstrong\u003e\u003cem\u003eTop Secret\u003c\/em\u003e\u003c\/strong\u003e, an interview with Kevin Blume of TSR, an overview of solitaire sci-fi gaming, and more.\u003c\/p\u003e\n\u003cp\u003eWhether you're a fan of old-school gaming or a historian of our hobby, each issue of \u003cem data-mce-fragment=\"1\"\u003eSpace Gamer\u003c\/em\u003e is the perfect passport to the past!\u003c\/p\u003e\n\u003cp\u003eVisit the official web page for more info, resources, product support, and links.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Steve Jackson \/ Aaron Allston \/ W.G. Armintrout \/ John Rankin \/ Ben Sargent \/ Matthew J. 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This adventure for \u003cstrong\u003e\u003cem\u003eChampions\u003c\/em\u003e\u003c\/strong\u003e is a madcap race for secret computer codes; it comes with a set of \u003cstrong\u003e\u003cem\u003eCardboard Heroes\u003c\/em\u003e\u003c\/strong\u003e, ready to print and use.\u003c\/p\u003e\n\u003cp\u003eThis issue also includes campaign tips from Aaron Allston; a look at economics in \u003cstrong\u003e\u003cem\u003eThe Fantasy Trip\u003c\/em\u003e\u003c\/strong\u003e; a report on the \"war\" against the factions that would ban \u003cstrong\u003e\u003cem\u003eDungeons \u0026amp; Dragons\u003c\/em\u003e\u003c\/strong\u003e and other roleplaying games; and more.\u003c\/p\u003e\n\u003cp\u003eWhether you're a fan of old-school gaming or a historian of our hobby, each issue of \u003cem data-mce-fragment=\"1\"\u003eSpace Gamer\u003c\/em\u003e is the perfect passport to the past!\u003c\/p\u003e\n\u003cp\u003eVisit the official web page for more info, resources, product support, and links.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Steve Jackson \/ Aaron Allston \/ W.G. 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Young \/ William Barton \/ Ronald Pehr \/ George MacDonald\u003c\/p\u003e\n\u003c!-- TFT, The Fantasy Trip, Fantasy Trip --\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":46492095905889,"sku":"ria1787936837211","price":2.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0580\/3933\/7057\/files\/space-gamer-61_1.png?v=1787936844"},{"product_id":"space-gamer-33","title":"Space Gamer #33","description":"\u003cp\u003e\u003cem\u003eSpace Gamer\u003c\/em\u003e #33 (cover-date November 1980) gives you a first-class ticket on a spaceship to the gaming hobby's early days – and the articles are fun to read, too!\u003c\/p\u003e\n\u003cp\u003eIn addition to the regular game reviews, news, and letters, this issue's featured theme is \"Play-by-Mail Games.\" Articles on this topic include \"\u003cem\u003e\u003cstrong\u003eWarpWar: \u003c\/strong\u003e\u003c\/em\u003eThe Campaign Game,\" with information on how to turn that wargame into an ongoing series (adaptable for mail-based play); \"Fantasies by Mail,\" providing insight into how to play fantasy RPGs by mail (or, nowadays, e-mail); \"PBM Rules for \u003cstrong\u003e\u003cem\u003eStarship Troopers\u003c\/em\u003e\u003c\/strong\u003e,\" providing long-distance rules for that classic wargame; reviews of four space-themed play-by-mail games; a cataloging of then-current mail-based game companies; and a company report from Schubel \u0026amp; Son, a play-by-mail company.\u003c\/p\u003e\n\u003cp\u003eBeyond the theme, there is a three-player \u003cstrong\u003e\u003cem\u003eG.E.V.\u003c\/em\u003e\u003c\/strong\u003e scenario (complete with new units!); an article about how to incorporate 3-D plotting and displays into a computer program; the results from \u003cem\u003eSpace Gamer\u003c\/em\u003e's Trap Contest; \"End Game,\" a piece of fiction set in the \u003cstrong\u003e\u003cem\u003eOgre\u003c\/em\u003e\u003c\/strong\u003e universe; and the seventh in the series \"Game Design: Theory and Practice,\" co-written by Steve Jackson.\u003c\/p\u003e\n\u003cp\u003eWhether you're a fan of old-school gaming or a historian of our hobby, each issue of \u003cem data-mce-fragment=\"1\"\u003eSpace Gamer\u003c\/em\u003e is the perfect passport to the past!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWritten by\u003c\/b\u003e Steve Jackson \/ Nick Schuessler \/ Bruce Webster \/ Ronald Pehr \/ Joseph Power \/ George V. 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